Apex Cloud
Included on every plan

Attacks stop before they reach you

Every Apex Cloud service sits behind always-on mitigation. Hostile traffic is identified and dropped at our edge, while the players and users who belong on your server keep their session.

What happens to an attack

A live sketch of the path traffic takes through our network: profiled on arrival, matched against the baseline, and dropped at the scrubbing layer if it does not belong.

edge scrubbing · sp-01monitoring
fingerprint

source profiled

heuristics

rate + entropy

rules

pushed to edge

verify

clean traffic only

inspected

812 Kpps

blocked

0 pps

reached you

812 Kpps

Edge is profiling every source against the learned baseline.

01

Every packet is profiled

Traffic entering our network is classified by source, protocol and behaviour before it is allowed anywhere near your machine.

02

Anomalies surface in seconds

Rate, entropy and session patterns are compared against the baseline your server normally produces, so a flood stands out immediately.

03

Rules reach the edge

Matching signatures are pushed to the filtering layer, where hostile packets are dropped at line rate instead of being forwarded.

04

Your players never notice

Legitimate sessions keep flowing through the same path with no reconnect, no queue and no manual switch to flip.

Filtering at every layer that matters

Volumetric attacks and application-layer abuse are different problems. Both are handled before your service sees them.

Volumetric floods stop at the edge

Amplification, SYN and UDP floods are absorbed by the filtering layer in front of the network. The capacity sits with us, not with your plan, so a large attack is our problem to handle rather than yours to survive.

Application-layer abuse is matched by rule

Crash payloads and request floods aimed at the game itself are inspected against signatures written for each platform we host.

Mitigation without a latency tax

Scrubbing runs inside the same São Paulo facility as your service, so protection costs a fraction of a millisecond, not a hop across the continent.

Always on, never triggered by hand

There is no window between an attack starting and protection engaging, because nothing needs to engage. Traffic is filtered continuously, and the team is paged when an event needs a human decision.

No add-on to buy

Protection is part of the plan. There is no premium tier that unlocks it later.

No traffic threshold

Filtering is always on. You are not asked to absorb an attack before it engages.

Game-aware filtering

Rules understand FiveM, Minecraft and MTA traffic, so anti-crash rules do not break normal play.

Watched by people

Automation handles the first seconds; our team reviews anything that looks unusual afterwards.

Frequently asked questions